Vector Algebra: Key Concepts and Exam Applications: quick revision, 15 bites
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Dot vs Cross Product: Two Ways to Multiply Vectors
One gives a scalar, the other a vector.
Remember: **dot** is for **scalar** results (angle, projection), **cross** is for **vector** results (area, perpendicular).
Takeaway. Dot product answers 'how much in the same direction?' while cross product answers 'how much perpendicular?'.
Angle Between Two Vectors
The cosine formula you must memorize.
Takeaway. Rearrange to find angle: θ = cos⁻¹( (a·b)/(|a||b|) ).
Projection of a Vector
Projection is just dot product divided by magnitude.
Takeaway. Projection is a scalar length; the projection vector is that length times the unit vector of b.
Area of Parallelogram and Triangle
Cross product magnitude gives area directly.
Takeaway. For triangle with vertices A, B, C, area = ½ |AB × AC|.
Collinearity and Coplanarity via Vectors
Cross product zero? They're parallel.
Takeaway. Zero cross product means parallel; zero scalar triple product means coplanar.
Don't Confuse Projection with Projection Vector
Scalar vs vector: know the difference.
Takeaway. Projection is a number; projection vector is a vector along b.
Cross Product is Not Commutative
Order matters for cross product.
Takeaway. Cross product is anti-commutative; reversing order reverses direction.
Find Area of Triangle with Given Vertices
Use vectors to compute area easily.
Takeaway. Area = ½ |AB × AC|. Compute cross product, then magnitude, then halve.
Unit Vector Perpendicular to Two Vectors
Cross product gives perpendicular direction.
Takeaway. Unit vector perpendicular to both a and b is (a × b) / |a × b|.
Quick Check: |a·b| = |a×b| Implies θ = 45°
A common exam shortcut.
If |a·b| = |a×b|, then |a||b|cosθ = |a||b|sinθ → tanθ = 1 → θ = 45° (or π/4).
Takeaway. Equality of dot and cross magnitudes means angle is 45°.
Remember: Dot for Angle, Cross for Area
Two products, two purposes.
**Dot** → **D**irection (angle) · **Cross** → **C**over (area).
Takeaway. Use dot for angle/projection, cross for area/perpendicular.
Scalar Triple Product Tests Coplanarity
Zero triple product? Coplanar.
Three vectors a, b, c are coplanar if their scalar triple product [a b c] = a·(b×c) = 0.
Takeaway. Coplanarity ⇔ scalar triple product = 0.
Direction Cosines from Vector Components
Cosines of angles with axes.
For vector a = x i + y j + z k, direction cosines are l = x/|a|, m = y/|a|, n = z/|a|, and l² + m² + n² = 1.
Takeaway. Direction cosines are components divided by magnitude.
Don't Forget to Normalize for Unit Vector
Unit vector needs magnitude 1.
Takeaway. Unit vector = vector divided by its length.
Use Determinant for Cross Product
Set up a 3x3 determinant.
For a = a₁i + a₂j + a₃k and b = b₁i + b₂j + b₃k, a × b = determinant of [[i, j, k], [a₁, a₂, a₃], [b₁, b₂, b₃]].
Takeaway. Determinant method avoids sign errors in cross product.
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