Class 7 Mathematics Chapter 6: Number Play
- 3 topics
- 75 MCQs
- 21 short answers
- 9 long answers
- 51 flashcards
- 15 games
- ~120 min read
- English
A number that describes an arrangement, and grids
A number can answer a question about a group rather than measure anything, and the rule behind it is part of the information. Some answers survive rearranging, which makes them facts about the group. In a grid, work out what the totals must be before filling anything in.
What you will be able to do
- Read a number as an answer about an arrangement.
- Decide whether a rule depends on the order or ignores it.
- Identify a quantity that rearranging cannot change.
- Work out a required grid total before placing any number.
- Prove that a demanded grid total is impossible.
Key points
A number can answer a question about a group without measuring anything.
Five children of unequal height answer 0, 1, 2, 3 and 4 in some order.
Rearranging them changes the order of the answers, never the values.
The five answers always total 10, which is a fact about the group.
A different rule, counting only to the left, does depend on the order.
The rule behind a set of numbers is part of the information.
The numbers 1 to 9 total 45, so three equal grid rows total 15 each.
Four lines cross the grid centre, which forces the centre to be 5.
Rows of 16 would need 48 against 45 available, so they are impossible.
Full explanation
A number can be an answer about a group
Five children of different heights stand in a line. Each one says how many of the others are taller than they are.
Nobody is measuring anything. Each number is an answer to a question about the group, and that makes it a piece of information.
What the numbers come out as
The tallest child can see nobody taller, so says 0. The next tallest says 1. Then 2, then 3, and the shortest says 4.
So the five numbers are 0, 1, 2, 3 and 4, in some order.
Rearrange them and try again
Now let the children shuffle and say their numbers again. The numbers come out in a different order.
But they are still 0, 1, 2, 3 and 4. Not one of them has changed value.
Why that has to happen
Each child has a fixed number of taller children, because heights have not changed. Standing somewhere else does not make anyone taller.
So each child always says the same number, whatever the order. Only the order of the answers moves.
And the total never moves either
Adding them gives 0 and 1 and 2 and 3 and 4, which is 10. Every arrangement gives 10.
A quantity that stays the same however things are rearranged is worth noticing. It is a fact about the group, not about the line.
A rule that does depend on the order
Change the question. Each child now says how many of the children to their LEFT are taller than they are.
Now the arrangement matters. The child at the left end always says 0, whoever it is, because nobody is to their left.
Reading the line back out of the numbers
These numbers carry more information. Given the list of answers you can often rebuild the order the children stood in.
A number can therefore describe an arrangement, not merely count things in it.
The same numbers, two different meanings
So 0, 1, 2, 3, 4 under the first rule say nothing about the order. Under the second rule they say the children stood from shortest to tallest.
The numbers alone are not the information. The rule that produced them is part of it.
Grids: a different kind of play
Take a three-by-three grid and place the numbers 1 to 9 in it, one to a square, so that every row and every column adds to the same total.
Before trying, work out what that total must be.
Working out the row total
The nine numbers add to 45, because 1 and 2 up to 9 make 45.
The three rows between them use every number exactly once, so the three row totals add to 45. Three equal totals adding to 45 are 15 each.
That was found, not guessed
Notice what happened. The total was not discovered by trying arrangements. It followed from the numbers available.
Working out what a total must be, before filling anything in, is usually faster than searching.
Ask for the diagonals too
Now ask that both diagonals add to 15 as well. Four lines then pass through the centre square: the middle row, the middle column and the two diagonals.
That extra demand fixes the centre completely.
Why the centre has to be 5
Those four lines together add to four lots of 15, which is 60.
Between them they cover the centre square four times and each of the other eight squares once. So 60 is the total of all nine squares plus three extra centres: 45 plus three centres. Three centres make 15, so the centre is 5.
What that buys you
One square is now settled before any searching begins. The eight remaining numbers go round it.
Each pair opposite the centre has to add to 10, since a line through the centre totals 15 and the centre takes 5.
Checking a finished grid
Add every row, then every column, then both diagonals. Eight totals, all 15.
If one total is wrong, exactly one line needs changing, and the square where two wrong lines cross is the one to suspect.
A demand that cannot be met
Ask instead that the nine numbers fill a grid where every row adds to 16. Three rows of 16 would total 48, but the numbers only add to 45.
So no arrangement exists at all. Deciding that took one subtraction and no searching.
What carries forward
A number can answer a question about an arrangement, and the rule behind it is part of the information. Some answers do not change when things are rearranged; those are facts about the group.
In a grid, work out what the totals must be before filling anything in. The same arithmetic that finds the answer also proves when there is none.
Concepts and terms
An answer to a question about a group, such as how many children are taller than me. Nothing is measured, yet the number carries real information.
A quantity that rearranging cannot change. The five taller-than-me answers always total 10, which makes it a fact about the group rather than the line.
The same five numbers say nothing about the order under one rule and fix it completely under another, so the rule has to be stated with them.
The three rows use every number exactly once, so the row totals add to the total of the numbers. Equal rows then follow by division, with nothing tried.
Four lines pass through the grid centre and add to 60. They cover the centre four times and every other square once, which forces the centre to be 5.
Watch out
Common misconceptions
The sports line and the noticeboard
Scenario:
A teacher lines up five children of different heights for a photograph. She asks each to call out how many of the others are taller. She writes the five answers on a noticeboard. The next day she lines the same five up in a completely different order and asks again. A pupil predicts that the answers will all be different this time. Another pupil says the total at least will change. The teacher then sets a second puzzle on the same noticeboard: fit the numbers 1 to 9 into a three-by-three grid so that every row adds to 16. Several children spend the afternoon trying arrangements.
Analysis:
Both pupils are expecting rearrangement to change an answer that depends only on heights, and the grid puzzle is impossible for a reason that one subtraction reveals.
Activity:
Line up five objects of different heights, apply both rules in turn, and record which set of answers changes when you rearrange them.
Find the total before you fill the grid
Title:
Find the total before you fill the grid
Safety:
No safety concerns. Paper, pencil and cards only.
What You Notice:
The centre comes out as 5 every time, because four lines cross there and that forces it. Rows of 16 would need 48 against the 45 available, so that version has no solution at all, and the subtraction shows it faster than any search.
Did you know
The five taller-than-me answers are always 0, 1, 2, 3 and 4, so the list of answers never tells you who stood where.
The centre of a three-by-three magic square can only ever be 5, and the proof is a counting argument rather than a search.
Proving a grid impossible can take one subtraction, while searching for the arrangement could take an afternoon.
Memory tricks
Work out the total before you fill a square.
If rearranging cannot change it, it is a fact about the group.
Practice MCQs with answers (25)
- A 1, 2, 3, 4 and 5
- B 0, 0, 1, 1 and 2
- C 4, 4, 4, 4 and 4
- D 0, 1, 2, 3 and 4
Show answer
Why:
The tallest sees nobody taller.
- A 4
- B 0
- C 1
- D 5
Show answer
Why:
Nobody is taller than the tallest.
- A 4
- B 0
- C 1
- D 5
Show answer
Why:
All four others are taller.
- A all become larger
- B all become smaller
- C cannot be worked out
- D keep the same values
Show answer
Why:
Heights have not changed, so each answer is fixed.
- A heights have not changed
- B the children stood still
- C the rule has changed
- D the total is fixed
Show answer
Why:
Standing elsewhere makes nobody taller.
- A 15
- B 12
- C 10
- D 20
Show answer
Why:
Zero and one and two and three and four.
- A It does not depend on where any one member happens to stand
- B It can be worked out faster than any of the separate answers
- C A total is always a fact and never a lucky coincidence at all
- D Rearranging the group makes each separate answer larger instead
Show answer
Why:
Moving the children changes which child says which number. The ten they add to belongs to the five of them together.
- A 0
- B 4
- C 1
- D 2
Show answer
Why:
Nobody stands to their left.
- A are always larger
- B depend on the order
- C are always smaller
- D cannot be worked out
Show answer
Why:
The first rule ignores where anybody stands.
- A the numbers may be wrong
- B the children may move
- C the rule behind them matters
- D the total is always ten
Show answer
Why:
The same five numbers mean different things under different rules.
- A 36
- B 50
- C 40
- D 45
Show answer
Why:
The starting point for every grid question.
- A 16
- B 15
- C 12
- D 20
Show answer
Why:
Three equal row totals adding to 45.
- A Both true, and the reason explains the assertion
- B Both true, but the reason does not explain it
- C The assertion is true and the reason is false
- D The assertion is false and the reason is true
Show answer
Why:
The reason is true and the assertion is false: the total was WORKED OUT, not searched for, by dividing 45 between three rows.
- A 2
- B 3
- C 4
- D 8
Show answer
Why:
The middle row, the middle column and both diagonals.
- A 45
- B 60
- C 15
- D 50
Show answer
Why:
Four lots of 15.
- A four times
- B once only
- C twice over
- D three times
Show answer
Why:
Every other square is covered once.
- A 5
- B 1
- C 9
- D 15
Show answer
Why:
Sixty is forty-five plus three extra centres.
- A 15
- B 5
- C 10
- D 20
Show answer
Why:
The line totals 15 and the centre takes 5.
- A 9
- B 6
- C 3
- D 8
Show answer
Why:
Three rows, three columns and two diagonals.
- A 45
- B 16
- C 32
- D 48
Show answer
Why:
Three lots of sixteen.
- A possible with care
- B possible in one way only
- C impossible to make
- D possible with diagonals
Show answer
Why:
Forty-eight is needed and only forty-five is available.
- A trying every arrangement
- B one subtraction
- C drawing the grid out
- D asking a classmate
Show answer
Why:
The same arithmetic that finds an answer can prove there is none.
- A true, if heights are equal
- B true, in some arrangements
- C false, two of them are always equal
- D false, they are always all different
Show answer
Why:
The heights are all different, so the counts are too.
- A false, filling first is quicker
- B true, it is faster than searching
- C false, the total cannot be known
- D true, but only for small grids
Show answer
Why:
The total follows from the numbers available.
- A I and II only
- B II and III only
- C I and III only
- D I, II and III
Show answer
Why:
I and III are true. The second fails: three rows of 16 would need 48, and only 45 is available.
Important short questions (7)
The numbers are 0, 1, 2, 3 and 4 in some order, and they total 10.
Each child has a fixed number of taller children, because the heights have not changed. Standing somewhere else makes nobody taller.
The same five numbers mean different things under different rules. Under one rule they say nothing about the order; under another they fix it.
The nine numbers add to 45 and the three rows use each once, so the row totals add to 45. Three equal totals give 15 each.
Four lines pass through the centre, adding to 60. They cover the centre four times and every other square once, so 60 is 45 plus three extra centres. Three centres make 15, so the centre is 5.
They must add to 10. The line through them totals 15 and the centre takes 5 of it.
Three rows of 16 would need a total of 48. The nine numbers add to only 45, so no arrangement can exist.
Long answer questions (3)
The tallest child can see nobody taller and says 0. The next tallest says 1, then 2, then 3, and the shortest says 4, so the five answers are 0, 1, 2, 3 and 4 in some order. Rearranging the children changes only which child speaks when. It cannot change any answer, because each child has a fixed number of taller children and standing in a different place makes nobody taller or shorter. Adding the answers gives 10 in every arrangement. A total that survives rearranging is a fact about the group rather than about the line, and noticing such a quantity is often the most useful thing in a puzzle.
Start from the numbers rather than the grid. The numbers 1 to 9 add to 45. The three rows between them use every number exactly once, so the three row totals must add to 45 as well. If the rows are to be equal, three equal totals add to 45, so each row adds to 15. Nothing had to be tried. The same reasoning settles the second question at once. If every row added to 16, the three rows would total 48. But the nine numbers only supply 45, so there is nothing to make the extra 3 from, and no arrangement can exist. One subtraction has proved an impossibility that searching could never have settled.
Consider the four lines that pass through the centre square: the middle row, the middle column and the two diagonals. Each adds to 15, so together they add to 60. Now count how often each square is used. The centre lies on all four of those lines, so it is counted four times. Every other square lies on exactly one of them, so each is counted once. The 60 is therefore the total of all nine squares, which is 45, plus three extra copies of the centre. So three centres make 15 and the centre is 5. What it buys is a square settled before any searching begins. It buys more besides. A line through the centre totals 15 and the centre takes 5 of that. So each pair of squares opposite the centre must add to 10.
Flashcards (17)
Play this topic
- Match each quantity to its value
- Does rearranging change it?
- Fact or myth
- Order these steps for a grid puzzle
- Match each idea to its meaning
Picking parity
Parity is which of the two kinds a whole number is. Two evens or two odds add to an even. One of each adds to an odd. A long total is odd exactly when an odd count of its numbers are odd.
What you will be able to do
- State and justify the three parity rules for adding two numbers.
- Decide the parity of a long total without adding it.
- Use parity to prove that a number cannot be written in a given form.
- Find a quantity that every move in a puzzle leaves unchanged.
- Say what parity can and cannot settle.
Key points
Parity is which of the two kinds a whole number is, even or odd.
An even number splits into equal halves; an odd one leaves one over.
Two evens add to an even, and two odds also add to an even.
An odd and an even add to an odd, because one left-over has no partner.
A long total is odd exactly when an odd count of its numbers are odd.
The even numbers in a long sum never affect its parity.
The numbers 1 to 10 total 55, which parity predicts to be odd.
A sum of an odd count of odd numbers is odd, so it can never be 100.
Turning two of fifteen coins never changes the parity of the head count.
Full explanation
Two kinds of whole number
Every whole number is either even or odd. An even number splits into two equal whole halves, and an odd number leaves one over.
That single word for which kind a number is, even or odd, is called its parity.
Parity is a very small piece of information
Knowing a number is 24 tells you a great deal. Knowing only that it is even tells you almost nothing.
Yet that almost nothing is often exactly enough, and this topic is about when.
Adding two evens
Take 6 and 8. Each splits into equal halves, so putting them together leaves nothing over.
6 and 8 make 14, which is even. Two evens always add to an even.
Adding two odds
Take 7 and 9. Each leaves one over. Put them together and the two left-over ones pair up with each other.
7 and 9 make 16, which is even. Two odds always add to an even as well, and that surprises people.
Adding an odd and an even
Take 6 and 9. The 6 leaves nothing over and the 9 leaves one, and that one has nothing to pair with.
6 and 9 make 15, which is odd. An odd and an even always add to an odd.
The three rules together
Even and even make even. Odd and odd make even. Odd and even make odd.
Read it the other way: a sum is odd exactly when one of the two numbers is odd. Pairing up is what the whole thing rests on.
Adding a long list
Now add many numbers. Each odd one contributes a left-over one, and those left-overs pair off with each other.
So the total is odd exactly when the NUMBER OF ODD NUMBERS in the list is odd. The even numbers never matter at all.
That rule in use
Add 1 to 10. Among those there are five odd numbers, and five is odd, so the total must be odd.
Checking, the total is 55, which is odd. We knew the answer was odd before adding anything.
And again
Add 1 to 7. The odd numbers there are 1, 3, 5 and 7, and four of them is an even count, so the total must be even.
The total is 28, which is even. Parity gave the answer; the addition only confirmed it.
Why that is worth having
Parity is cheap to work out. You can tell whether a total will be odd without doing the sum.
So a wrong answer can sometimes be spotted without redoing any arithmetic at all.
Proving something cannot be done
Here is the real power. Can 100 be written as a sum of an odd number of odd numbers?
Every odd count of odds gives an odd total, and 100 is even. So no. Not one case had to be tried.
What that argument did
It did not search. It found a property that every attempt must have and that the target does not.
That is the shape of most impossibility arguments, and parity is the simplest property to use.
A game decided by parity
Fifteen coins lie heads up. A move turns over exactly two of them, any two. Can you ever reach all fifteen tails?
Count the heads. Each move changes that count by two, or leaves it alone when one coin goes each way.
Finishing the argument
So the parity of the head count never changes. It starts at 15, which is odd, and it would have to end at 0, which is even.
No sequence of moves can do it, however long. The parity was the whole proof.
What to look for
When a puzzle asks whether something is reachable, look for a quantity that every move leaves unchanged.
If the start and the target disagree on it, the answer is no. Parity is the first such quantity to try.
What parity cannot tell you
Parity never tells you how large a number is. It cannot distinguish 4 from 400, since both are even.
So it settles impossibility cleanly and almost never settles possibility. Knowing a total is even does not tell you it is reachable.
What carries forward
Parity is which of the two kinds a number is. Two evens or two odds make an even; one of each makes an odd.
A long total is odd exactly when an odd count of its numbers are odd. And a quantity that no move can change is the fastest way to prove something impossible.
Concepts and terms
Which of the two kinds a whole number is. An even number splits into two equal halves and an odd number leaves exactly one over.
The reason behind all three addition rules. Two odd numbers each leave one over and those two pair with each other, so the total is even.
A total is odd exactly when an odd count of its numbers are odd. Even numbers contribute no left-over, so they cannot affect the result.
A quantity that every allowed move leaves unchanged. If the start and the target disagree on it, the target is unreachable however many moves are made.
A matching parity is required for a position to be reachable but does not make it so. Parity cannot distinguish 4 from 400.
Watch out
Common misconceptions
The coin tray and the raffle total
Scenario:
A shopkeeper keeps fifteen identical coins in a tray, all lying heads up. A customer offers a wager. He may turn over exactly two coins as often as he likes, in any combination, and if he can leave every coin showing tails the shopkeeper pays him. The shopkeeper accepts at once. Later the same shopkeeper is totalling a raffle sheet. The entries are the numbers 1 to 10 and he writes the total as 54. His assistant says the total cannot possibly be right, without adding anything up. The customer, still turning coins, claims he just needs more time.
Analysis:
Both the wager and the raffle total turn on parity: one quantity that no move can change, and one that can be predicted before adding.
Activity:
Lay out seven coins heads up and try to reach all tails by turning two at a time, then repeat with eight coins and explain the difference.
Predict the parity, then add
Title:
Predict the parity, then add
Safety:
No safety concerns. Notebook, pencil and coins only.
What You Notice:
The predictions come out right every time, because only the count of odd numbers matters. Fifteen coins can never reach all tails, since the head parity starts odd and would have to end even; fourteen coins can, because both ends are even.
Did you know
Two odd numbers always add to an even one, which is the rule people guess wrongly most often.
The parity of a total of 1 to 10 can be known before a single addition, because only the five odd numbers matter.
Fourteen coins heads up CAN be turned to all tails two at a time, while fifteen never can, and the only difference is parity.
Memory tricks
Count the odd ones; the evens never matter.
To prove no, find what no move can change.
Practice MCQs with answers (25)
- A which kind it is, even or odd
- B how large the number happens to be
- C how many digits it contains
- D whether it is positive or negative
Show answer
Why:
Even splits into halves; odd leaves one over.
- A an odd number always
- B either kind of number
- C a number over ten
- D an even number
Show answer
Why:
Neither leaves anything over.
- A an odd number always
- B either kind of number
- C an even number
- D a number over ten
Show answer
Why:
The two left-over ones pair with each other.
- A an even number always
- B either kind of number
- C an odd number
- D a number over ten
Show answer
Why:
One left-over has nothing to pair with.
- A 14, an even number
- B 14, an odd number
- C 48, an even number
- D 68, an even number
Show answer
Why:
Two evens make an even.
- A 16, an odd number
- B 16, an even number
- C 63, an odd number
- D 79, an odd number
Show answer
Why:
Two odds make an even as well.
- A 15, an odd number
- B 15, an even number
- C 54, an even number
- D 69, an odd number
Show answer
Why:
One of each makes an odd.
- A Each leaves one over, and the two left-over ones pair up
- B Odd numbers are always larger than the even ones near them
- C An odd number cannot be halved, so the sum cannot be odd
- D The rule is simply given and does not need any reason at all
Show answer
Why:
An odd number is a double with one over. Two of them give two doubles and two left over, and those two make another pair.
- A any one of its numbers is odd
- B all of its numbers are odd
- C an even count of its numbers are odd
- D an odd count of its numbers are odd
Show answer
Why:
The even numbers never matter.
- A only when there are many
- B only when they come first
- C not at all, however many there are
- D as much as the odd ones do here
Show answer
Why:
They leave nothing over.
- A 5
- B 4
- C 6
- D 10
Show answer
Why:
They are 1, 3, 5, 7 and 9.
- A even always
- B odd always
- C either kind
- D impossible to tell
Show answer
Why:
Five is an odd count of odd numbers.
- A 45
- B 55
- C 50
- D 60
Show answer
Why:
Which is odd, as parity predicted.
- A 3
- B 4
- C 5
- D 7
Show answer
Why:
They are 1, 3, 5 and 7.
- A odd always
- B either kind
- C even always
- D impossible to tell
Show answer
Why:
Four is an even count of odd numbers.
- A 21
- B 28
- C 35
- D 49
Show answer
Why:
Which is even, as parity predicted.
- A an even number always
- B either kind of number
- C a number over one hundred
- D always an odd number
Show answer
Why:
One left-over cannot find a partner.
- A Both true, and the reason explains the assertion
- B Both true, but the reason does not explain it
- C The assertion is true and the reason is false
- D The assertion is false and the reason is true
Show answer
Why:
Both are true and the second explains the first. 100 is even, so no such sum can reach it, and no case need be tried.
- A by trying several cases
- B by trying every case
- C by looking up the answer
- D without trying any case
Show answer
Why:
It found a property every attempt must have.
- A one every time
- B three every time
- C any amount at all
- D two, or not at all
Show answer
Why:
Two heads go, two come, or one each way.
- A never changes at all
- B changes with every move
- C changes every second move
- D cannot be worked out
Show answer
Why:
A change of two leaves parity alone.
- A possible in eight moves
- B impossible, 15 is odd and 0 is even
- C possible in fifteen moves or so
- D possible but very slow
Show answer
Why:
The parity would have to change, and it cannot.
- A I and II only
- B II and III only
- C I and III only
- D I, II and III
Show answer
Why:
All three are true, and the third is why only the odd numbers have to be counted at all.
- A true, odd numbers are larger
- B true, for small numbers only
- C false, it cannot tell 4 from 400
- D false, it gives the digit count
Show answer
Why:
Both 4 and 400 are even.
- A true, always
- B true, for coins only
- C false, it is necessary but not enough
- D false, parity proves nothing at all
Show answer
Why:
Parity settles impossibility, almost never possibility.
Important short questions (7)
Even and even make even. Odd and odd make even. Odd and even make odd.
Each odd number leaves one over when split into halves. Those two left-over ones pair with each other, so nothing is left.
It is odd exactly when an odd count of its numbers are odd. Even numbers leave nothing over, so they cannot affect what is left.
There are five odd numbers among them, and five is an odd count, so the total is odd. It is in fact 55.
An odd count of odd numbers always totals an odd number, because one left-over cannot be paired. But 100 is even, so no such sum exists.
Each move changes the head count by two or not at all, so the parity of that count never changes. It starts odd at 15 and all tails needs 0, which is even.
How large a number is. It cannot distinguish 4 from 400, so it settles impossibility but almost never possibility.
Long answer questions (3)
An even number splits into two equal halves with nothing over, and an odd number leaves exactly one over. Take two evens, such as 6 and 8. Neither leaves anything, so nothing is left when they are combined, and the total 14 is even. Take two odds, such as 7 and 9. Each leaves one over, and those two left-over ones pair with each other, so again nothing remains and the total 16 is even. Take one of each, such as 6 and 9. The 6 leaves nothing and the 9 leaves one, and that one has no partner, so the total 15 is odd. The pairing of left-overs is the whole argument, and all three rules come from it.
Each odd number in the list contributes one left-over, and the even numbers contribute none at all. Those left-overs pair off among themselves, so the total is odd exactly when an odd count of the numbers are odd. The even numbers can be ignored however many there are. Applying it to 1 to 10, the odd numbers are 1, 3, 5, 7 and 9, which is five of them. Five is an odd count, so the total is odd, and it is indeed 55. Applying it to 1 to 7, the odd numbers are 1, 3, 5 and 7, which is four. Four is an even count, so the total is even, and it is indeed 28. In both cases the parity was known before any adding.
Follow the number of coins showing heads. A move turns over exactly two coins, so there are three possibilities. Both could be heads, and the count falls by two. Both could be tails, and it rises by two. Or one of each is turned, and the count does not change. In every case the change is two or nothing, so the parity of the head count is the same after the move as before it. At the start fifteen coins show heads, and fifteen is odd. All tails would mean no heads at all, and zero is even. The parity would have to change, which no move can do, so the position is unreachable however many moves are made. The argument works by finding a quantity that every move leaves unchanged, and showing that the start and the target disagree on it.
Flashcards (17)
Play this topic
- Match each sum to its parity
- Odd total, or even total?
- Fact or myth
- Order these steps for a reachability puzzle
- Match each term to its meaning
The Virahanka numbers, and digits in disguise
A sequence can look back two steps: each term is the sum of the two before it. The Virahanka numbers come from counting verse rhythms, and a reason for the rule covers cases nobody counted. In a digit puzzle, rewriting by place value shows whether there is one answer, several or none.
What you will be able to do
- Continue a sequence whose rule looks back two terms.
- Explain how the Virahanka numbers arise from counting rhythms.
- Distinguish a reason for a rule from a pattern in the numbers.
- Solve a digit puzzle by rewriting it with place value.
- Say how many answers a digit puzzle has, including none.
Key points
Each term of the sequence is the sum of the two terms before it.
The first ten terms are 1, 1, 2, 3, 5, 8, 13, 21, 34 and 55.
They are named after Virahanka, who studied the rhythms of verse.
A short syllable lasts one beat and a long one lasts two.
Three beats allow three rhythms and four beats allow five.
The rule holds because a rhythm must begin either short or long.
A reason covers cases nobody counted; a pattern records only what is seen.
By place value 1A + A1 is eleven lots of A plus eleven, so A is 6.
AB + BA is eleven times the total of A and B, so 132 gives seven answers and 100 gives none.
Full explanation
A sequence that looks back two steps
Most sequences you have met add a fixed amount each time. This one does something else.
Each term is the sum of the two terms before it. That one instruction generates the whole sequence.
Writing it out
Start with 1 and 1. Then 1 and 1 make 2. Then 1 and 2 make 3. Then 2 and 3 make 5.
Carrying on gives 1, 1, 2, 3, 5, 8, 13, 21, 34, 55. Every term is built from its two predecessors and nothing else.
Who first wrote them down
These are often called the Virahanka numbers, after the Indian scholar who described them while studying the rhythms of verse.
They were studied in India centuries before they were written about in Europe, and the problem they came from was a counting problem.
The problem they came from
Verse rhythms are built from two kinds of syllable. A short one lasts one beat and a long one lasts two beats.
Ask how many different rhythms last exactly a given number of beats.
Counting the short cases
One beat has one rhythm: a single short syllable. Two beats have two: two shorts, or one long.
Three beats have three: short short short, short long, and long short. Four beats have five.
Why those counts follow the rule
Look at a rhythm of four beats and ask how it begins. It either starts with a short syllable, leaving three beats to fill, or with a long one, leaving two.
So the four-beat count is the three-beat count plus the two-beat count. That is exactly the rule of the sequence, and it is a reason rather than a pattern.
A pattern against a reason
Spotting that 1, 1, 2, 3, 5 continues by adding is noticing a pattern. Seeing that a rhythm must start short or long is a reason.
The reason tells you the rule holds for every case, including ones nobody has counted.
Where the sequence turns up
The same numbers appear in the spiral arrangements of some seed heads and in the branching of some plants.
They do not appear in everything, and a sequence turning up is not an explanation on its own. It is a question worth asking why.
Digits in disguise
Now a different kind of play. A puzzle hides digits behind letters, and the arithmetic has to be reversed to find them.
The same letter always stands for the same digit, and different letters for different digits unless you are told otherwise.
The simplest kind
Take 1A + A1 = 77, where A is a single digit. Reading by place value, 1A is ten and A, and A1 is ten lots of A and one.
Adding gives eleven lots of A, plus eleven. So eleven lots of A plus eleven make 77.
Finishing it
Taking the eleven away leaves eleven lots of A making 66, so A is 6.
Checking, 16 and 61 do make 77. The puzzle was solved by place value, not by trying every digit.
Two letters at once
Now take AB + BA = 132. By the same reading, AB is ten A and B, while BA is ten B and A.
Adding gives eleven lots of A plus B. So eleven times the total of A and B makes 132, which means A and B add to 12.
What that does and does not tell you
It fixes the total of A and B at 12. It does not fix either digit on its own.
A could be 3 with B as 9, or 4 with 8, or 5 with 7, and several more. The puzzle has seven answers, not one.
Knowing how many answers there are
That is worth saying out loud. A puzzle can pin down a total without pinning down the parts.
Asking how many answers a puzzle has is as much a part of solving it as finding one.
A puzzle with no answer at all
Try AB + BA = 100. The same reading gives eleven times the total of A and B making 100.
But 100 is not a multiple of eleven: eleven nines are 99 and eleven tens are 110. So no digits work, and no searching was needed.
The useful habit
In every one of these, the first move was the same. Rewrite the hidden numbers by place value and see what the arithmetic forces.
That turns a guessing game into a calculation, and it is what tells you whether there is one answer, several, or none.
What carries forward
A sequence can be defined by looking back more than one step, and the Virahanka numbers come from counting verse rhythms. A reason for a rule is worth more than a pattern, because it covers cases nobody counted.
In a digit puzzle, rewrite by place value first. The arithmetic then tells you how many answers exist, which may be one, several or none.
Concepts and terms
A rule that builds each term from the two before it, rather than by adding a fixed amount. From 1 and 1 it generates 2, 3, 5, 8 and onwards.
Counting how many verse rhythms last a given number of beats, built from short syllables of one beat and long ones of two. The counts are the sequence itself.
A rhythm must begin either short or long, which forces each count to be the sum of the two before. That argument covers lengths nobody has listed.
Rewriting a hidden two-digit number as ten of one digit plus the other. It turns a guessing game into a calculation and reveals what the arithmetic forces.
A puzzle may fix a digit, fix only a total, or be impossible. AB + BA = 132 has seven answers and AB + BA = 100 has none, because 100 is not a multiple of eleven.
Watch out
Common misconceptions
The poster and the till receipt
Scenario:
A school poster about patterns shows the numbers 1, 1, 2, 3, 5, 8 and asks what comes next. One pupil writes 13 and explains that the differences are growing. Another writes 13 and explains that a verse rhythm must begin with either a short or a long syllable. The teacher says only one of them has given a reason. The same teacher then shows a faded till receipt where two two-digit numbers were added. The digits are hidden but the second number is the first with its digits swapped, and the total reads 132. A pupil says the two numbers must have been 39 and 93.
Analysis:
Both pupils reach 13, but only one has a reason that covers uncounted cases; and the receipt fixes a total without fixing the digits.
Activity:
Write out the first twelve terms of the sequence, then make up a digit puzzle of your own and count how many answers it has.
Count the rhythms, then crack the digits
Title:
Count the rhythms, then crack the digits
Safety:
No safety concerns. Notebook, pencil and ruler only.
What You Notice:
Three beats give three rhythms and four give five, and the four-beat list splits neatly into those starting S and those starting L. The first puzzle has one answer and the second has seven, which is the point: the place-value step tells you how many there are.
Did you know
The Virahanka numbers were described in India centuries before they were written about in Europe, and they came from a counting problem about verse.
The puzzle AB + BA = 132 has seven answers, so a faded receipt showing that total cannot be read back uniquely.
A sum of the form AB + BA is always eleven times the total of the two digits, which is why only multiples of eleven are reachable.
Memory tricks
Place value first, then count the answers.
A pattern records; a reason explains.
Practice MCQs with answers (25)
- A the sum of the two before it
- B a fixed amount more than the last
- C double the term before it
- D the product of the two before it
Show answer
Why:
That one instruction generates the whole sequence.
- A 1
- B 3
- C 0
- D 2
Show answer
Why:
One and one make two.
- A 7
- B 9
- C 8
- D 10
Show answer
Why:
Three and five make eight.
- A 13 and 21
- B 12 and 20
- C 16 and 32
- D 11 and 19
Show answer
Why:
Five and eight, then eight and thirteen.
- A 34
- B 89
- C 55
- D 45
Show answer
Why:
The terms run up to 55 by the tenth.
- A Fibonacci
- B Aryabhata
- C Bhaskara
- D Virahanka
Show answer
Why:
Virahanka set out the pattern while counting verse rhythms, centuries before Fibonacci met it.
- A measuring plant growth
- B counting verse rhythms
- C dividing land fairly
- D counting grains of rice
Show answer
Why:
Short syllables last one beat and long ones two.
- A one beat
- B two beats
- C half a beat
- D three beats
Show answer
Why:
A long one lasts two.
- A 1
- B 2
- C 3
- D 4
Show answer
Why:
Two shorts, or one long.
- A 2
- B 3
- C 4
- D 5
Show answer
Why:
Short short short, short long, and long short.
- A 4
- B 5
- C 6
- D 8
Show answer
Why:
The counts follow the sequence.
- A always starts with a short
- B always ends with a long
- C has the same number of each
- D starts either short or long
Show answer
Why:
Starting short leaves three beats; starting long leaves two.
- A A reason covers cases nobody has counted, and a pattern does not
- B A pattern takes longer to notice than a reason takes to give
- C A reason can be written down more briefly than a pattern can
- D Patterns are only ever found in sequences of whole numbers
Show answer
Why:
Counting the rhythms of four beats gives five. Knowing that a rhythm must begin short or long gives every count there will ever be.
- A 89
- B 55
- C 144
- D 110
Show answer
Why:
The ninth and tenth terms are 34 and 55, and 34 plus 55 is 89.
- A Both true, and the reason explains the assertion
- B Both true, but the reason does not explain it
- C The assertion is true and the reason is false
- D The assertion is false and the reason is true
Show answer
Why:
Both statements are true, but the reason does not explain the assertion. Listing the terms does not say why a plant should follow them.
- A a different digit each time
- B any digit at all
- C the same digit every time
- D a two-digit number
Show answer
Why:
That is what makes the puzzle solvable.
- A eleven lots of A plus eleven
- B eleven lots of A exactly
- C ten lots of A plus two
- D two lots of A plus eleven
Show answer
Why:
Ten and A, plus ten lots of A and one.
- A 5
- B 6
- C 7
- D 8
Show answer
Why:
Eleven lots of A make 66.
- A 87
- B 67
- C 72
- D 77
Show answer
Why:
Which confirms A is 6.
- A ten times the total of A and B
- B the total of A and B exactly
- C eleven times the total of A and B
- D eleven times A alone
Show answer
Why:
Ten A and B, plus ten B and A.
- A are 1 and 2 exactly
- B add together to 12
- C are both 6 exactly
- D cannot be found at all
Show answer
Why:
Eleven times their total makes 132.
- A 1
- B 2
- C 12
- D 7
Show answer
Why:
Any pair adding to 12 with both digits from 3 to 9.
- A I and II only
- B II and III only
- C I and III only
- D I, II and III
Show answer
Why:
I and II are true. The third fails: 100 is not a multiple of eleven, so that puzzle has no answer at all.
- A too large for two digits
- B an even number
- C not a multiple of ten
- D not a multiple of eleven
Show answer
Why:
Eleven nines are 99 and eleven tens are 110.
- A true, start with 9
- B true, start with 1
- C false, rewrite by place value first
- D false, count the letters first
Show answer
Why:
Place value turns guessing into calculation.
Important short questions (7)
Each term is the sum of the two before it. The first ten are 1, 1, 2, 3, 5, 8, 13, 21, 34 and 55.
Counting how many verse rhythms last a given number of beats. A short syllable lasts one beat and a long one lasts two.
A four-beat rhythm begins either with a short syllable, leaving three beats to fill, or with a long one, leaving two. So the two cases together give all the rhythms.
A pattern records what has been seen so far. A reason shows why the rule must hold, including for cases nobody has counted.
By place value the sum is eleven lots of A plus eleven. So eleven lots of A make 66 and A is 6. Checking, 16 and 61 make 77.
It fixes the total of A and B at 12, because the sum is eleven times that total. It leaves the two digits themselves open, and there are seven answers.
By place value the sum is eleven times the total of A and B. But 100 is not a multiple of eleven, since eleven nines are 99 and eleven tens are 110.
Long answer questions (3)
Verse rhythms are built from two kinds of syllable, a short one lasting one beat and a long one lasting two. The question is how many different rhythms last exactly a given number of beats. One beat allows only a single short syllable, so the count is one. Two beats allow two shorts or one long, so the count is two. Three beats allow short short short, short long, and long short, so the count is three. Four beats allow five. These counts are the sequence itself, and the reason is that any rhythm begins either with a short syllable, leaving the remaining beats to fill, or with a long one, leaving two fewer. So each count is the sum of the two before it.
Read each hidden number by place value. The number 1A is ten and A. The number A1 is ten lots of A, and one. Adding them gives eleven lots of A together with eleven. So eleven lots of A plus eleven come to 77. Taking the eleven away leaves eleven lots of A making 66, and dividing gives A as 6. Checking the original, 16 and 61 do add to 77. This is better than trying each digit for two reasons. It finds the answer in one calculation rather than up to ten attempts. It also shows the answer is the only one. Trying digits one at a time would not establish that until every digit had been tested.
Both start the same way. By place value AB is ten A and B, while BA is ten B and A, so the sum is eleven times the total of A and B in each case. For 132, dividing by eleven gives the total of A and B as 12. That pins the total down but not the digits. A could be 3 with B as 9, or 4 with 8, or 5 with 7, and so on. There are seven answers in all. For 100 the division does not come out exactly. Eleven nines are 99 and eleven tens are 110, so 100 is not a multiple of eleven and there is no answer. Together they show a puzzle may have one answer, several, or none, and the place-value step tells you which.
Flashcards (17)
Play this topic
- Match each question to its answer
- How many answers does it have?
- Fact or myth
- Order these steps for a digit puzzle
- Match each term to its meaning
Class 7 Mathematics Chapter 6 — frequently asked questions
The numbers are 0, 1, 2, 3 and 4 in some order, and they total 10.
Each child has a fixed number of taller children, because the heights have not changed. Standing somewhere else makes nobody taller.
The same five numbers mean different things under different rules. Under one rule they say nothing about the order; under another they fix it.
Even and even make even. Odd and odd make even. Odd and even make odd.
Each odd number leaves one over when split into halves. Those two left-over ones pair with each other, so nothing is left.
It is odd exactly when an odd count of its numbers are odd. Even numbers leave nothing over, so they cannot affect what is left.
Each term is the sum of the two before it. The first ten are 1, 1, 2, 3, 5, 8, 13, 21, 34 and 55.
Counting how many verse rhythms last a given number of beats. A short syllable lasts one beat and a long one lasts two.
A four-beat rhythm begins either with a short syllable, leaving three beats to fill, or with a long one, leaving two. So the two cases together give all the rhythms.
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