Games: Concepts, Types, and Design: 18 flashcards
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1. What are the four core parts of a game?
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Players, rules, goal, and outcome.
2. What do rules do in a game?
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Rules limit and guide actions, creating fairness and making winning meaningful.
3. How does a game unfold as a loop?
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Observe the situation → choose a legal move → the game state changes → the next player responds.
4. Why do rules make winning meaningful?
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Because everyone agrees on what counts as a valid move, so being good at the game actually means something.
5. What is the skill-versus-luck scale?
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A way to describe how much a game depends on skill versus chance, from pure skill (chess) to pure luck (dice).
6. Where does chess sit on the skill-luck scale?
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Almost pure skill.
7. Where do cricket and football sit on the skill-luck scale?
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In between — skill matters, but weather, toss, and bounces add luck.
8. What is a competitive game?
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A game where players or teams oppose each other, like tennis or kabaddi.
9. What is a cooperative game?
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A game where players work together against the game itself, like a team escape-room puzzle.
10. What is a solo game?
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A game where one player is pitted against a challenge or a personal best, like solitaire.
11. What defines a game more than its equipment?
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Its rules and goal — equipment can change without changing the game.
12. What four questions help you learn any new game?
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Who are the players? What are the rules? What is the goal? How do we know who won?
13. What is a toy compared to a game and a sport?
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A toy is an object you play with freely; a game adds rules and a goal; a sport is an organised physical game.
14. What is gamification?
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Using game elements like points, levels, badges, and feedback in non-game settings such as learning or apps.
15. What skills do games build beyond entertainment?
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Rule-following, turn-taking, teamwork, fair play, planning, and handling loss.
16. What makes a good learning game?
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It gives quick feedback and a clear next goal.
17. Can the same activity be competitive, cooperative, or solo?
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Yes — it depends on how the activity is framed, e.g. a race against a rival or against your own record.
18. What is the common mistake when describing a game?
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Describing it by its equipment instead of its rules and goal.
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