Class 5 English Chapter 7: Gilli Danda

Gilli Danda is Chapter 7 of NCERT / CBSE Class 5 English. This page has the complete chapter notes across 3 topics , 45 practice MCQs with answers and explanations , 21 important short and long questions and 36 flashcards — all written to the NCERT / CBSE syllabus and free to read.

The Poem: Gilli Danda

A short, happy poem about friends who meet in a playground, strike a small wooden peg high into the sky with a long stick, and never once want to stop.

What you will be able to do

  • I can say what happens in the poem, from the gathering to the flying gilli.
  • I can name the feelings the players show while they play.
  • I can find pairs of rhyming words at the ends of the lines.

Key points

  • The game needs only a long stick, a small peg and a few friends.

  • The danda is the long stick and the gilli is the small sharpened peg.

  • The players count, swing and hit, and the gilli flies high into the sky.

  • The poem is full of joy, laughter and freedom, and nobody wants to give up.

  • The line ends rhyme, and Gilli Danda is called tip-cat in English.

Full explanation

A clack behind the school

Devansh is walking home when he hears it. Clack. Then a shout, then laughter. Behind the school wall, eight children stand in a ring. One of them swings a long stick. A small wooden peg spins up into the evening light. Devansh forgets about home and runs over.

What the poem is about

The poem in this lesson is about that very game. It is called Gilli Danda. There is no ground fee and no uniform. There is no coach. There are only friends, two pieces of wood and an open space to play in.

The two pieces of wood

The long stick is the danda. The short peg is the gilli. The gilli is sharpened at both ends. Tap one end and the peg jumps up on its own. That is the moment the striker waits for.

One, two, three

The poem counts before the hit. One, two, three, and then the swing. The danda meets the gilli with a sharp clack. Up it goes, higher than the heads below. Everyone looks up. The fielders run backwards with their hands open.

The gilli in the sky

For a second the peg seems to hang there. The poem puts it under a bright blue sky and under the golden rays of the sun. That is a way of telling us where this game belongs. Not in a room. Out in the open.

How the players feel

Read the poem again and count the happy words. Joy. Fun. Laughing. Playing. Free. Nobody is keeping a careful score. Nobody wants to stop. The poem says that with friends the children never quit.

A line that puzzles many

One line calls the game "so sound" (Santoor, Gilli Danda). Sound here does not mean a noise. An old meaning of sound is strong, safe and good. So the line is praising the game, not describing a clack.

New words in the poem

Four words are worth keeping. Gather means to come together in one place. Quit means to give up or to stop. Underneath means below something. Gilli is the name of the small peg itself.

How the poem sounds

Look at the ends of the lines. Throw goes with go. Hit goes with quit. Free goes with see. Flies goes with skies. Words that end in the same sound like this are called rhymes. They give a poem its music.

Reading it aloud

Read the poem standing up. Clap once on each strong word: one, two, three, swing. Let your voice rise when the gilli flies and fall when it lands. A poem about running and hitting should never be read in a whisper.

Tip-cat, the English name

English has a name for this game too. It is called tip-cat. You tip the gilli and it jumps, like a cat. Many countries have a stick-and-peg game of their own, under many different names.

Why it matters

This poem is not really about who won. It is about friends, fresh air and a game that costs nothing. It reminds us that the best afternoons often need only an empty ground and two pieces of wood.

Concepts and terms

Rhyme

Two words that end in the same sound. In this poem throw goes with go, and hit goes with quit.

The gilli and the danda

The gilli is a short peg sharpened at both ends. The danda is the long stick used to tip it and strike it.

The mood of a poem

The feeling a poem leaves behind. Here the happy words, the sunshine and the laughter give a mood of freedom.

Watch out!

Myth or fact?

Case Study

Scenario:

Aman says gilli danda needs no equipment, so it costs nothing. Priya says it needs something more valuable, which is space. Their teacher asks the class to measure. A good strike sends the small peg about twenty metres. The children pace that out and mark it with chalk. Then they measure the gap between the school building and the wall. It is only eight metres. Priya has proved her point. The game needs an open field and not a corridor. The class decides where in the school it could be played safely. They choose the far end of the ground, well away from the windows.

Analysis:

A game with no equipment still has a cost, and here the cost is measured in metres. Twenty will not fit inside eight.

Activity:

Pace out twenty metres in your school ground and mark it. Write two sentences about which games would fit in that space.

Did you know

In English this game is usually called tip-cat.

Stick and peg games like this one are played in many countries under different names.

Memory tricks

The order of play — Gather, Tip, Hit, Chase — The friends gather. Somebody tips the peg up. The stick hits it. Everyone chases it across the ground.

Practice MCQs with answers (15)

Q1 The long stick used for striking in this game is the ____. beginner
  • A gilli
  • B danda
  • C bat
  • D pole
Show answer
Answer: danda
Why:

The danda is the long stick; the gilli is the short peg.

Q2 The small peg that shoots into the air is the ____. beginner
  • A danda
  • B stump
  • C gilli
  • D ball
Show answer
Answer: gilli
Why:

The gilli is sharpened at both ends so that it jumps.

Q3 In the poem the friends ____ in the playground before they begin. beginner
  • A gather
  • B scatter
  • C whisper
  • D sleep
Show answer
Answer: gather
Why:

To gather is to come together in one place.

Q4 The word ____ means to give up. intermediate
  • A gather
  • B swing
  • C strike
  • D quit
Show answer
Answer: quit
Why:

In this poem the friends never do it.

Q5 Consider these statements about the game in the poem. I. The danda is the long stick and the gilli is the small peg. II. The game needs a ball and a net. III. Gilli Danda is called tip-cat in English. Which statements are correct? advanced
  • A I and II only
  • B II and III only
  • C I and III only
  • D I, II and III
Show answer
Answer: I and III only
Why:

I and III are correct. II is not: the game needs only a long stick, a small peg and a few friends.

Q6 Which sentence about the game in the poem is true? beginner
  • A It is played indoors on a smooth wooden floor.
  • B It needs a leather ball and a full set of stumps.
  • C It is played outdoors with a stick and a peg.
  • D It can only be played by one child at a time.
Show answer
Answer: It is played outdoors with a stick and a peg.
Why:

Two pieces of wood and an open space are all it takes.

Q7 Which sentence about the players is true? intermediate
  • A They feel tired and want to go home early.
  • B They laugh, play and never give up.
  • C They quarrel over the stick every evening.
  • D They play alone without any friends nearby.
Show answer
Answer: They laugh, play and never give up.
Why:

The poem is built out of happy words such as joy and fun.

Q8 Which statement about this poem is true? advanced
  • A It tells us how the game was first invented long ago.
  • B It gives the exact rules and the scoring of the game.
  • C It warns children not to play this game at all.
  • D It shares the joy the players feel while playing.
Show answer
Answer: It shares the joy the players feel while playing.
Why:

There are no rules or scores here, only the feeling of playing.

Q9 Match each word with its meaning. 1. gather 2. underneath a. below b. come together Which match is right? intermediate
  • A 1-b, 2-a
  • B 1-a, 2-b
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

To gather is to come together; underneath means below.

Q10 Match each piece of wood with its part in the game. 1. the danda 2. the gilli a. flies up into the air b. strikes the peg Which match is right? intermediate
  • A 1-a, 2-b
  • B 1-b, 2-a
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

The long stick does the striking and the short peg does the flying.

Q11 Match each word with the one it rhymes with. 1. throw 2. hit a. quit b. go Which match is right? advanced
  • A 1-a, 2-b
  • B 1-a, 2-a
  • C 1-b, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Throw rhymes with go, and hit rhymes with quit.

Q12 Why do the friends keep playing even after a poor turn? intermediate
  • A Because the game costs them nothing at all
  • B Because the fun of playing together matters most
  • C Because the teacher has ordered them all to stay on
  • D Because they are afraid of going back home
Show answer
Answer: Because the fun of playing together matters most
Why:

The poem cares about the joy of the game, not the result.

Q13 Why does the poet mention the blue sky and the golden sun? advanced
  • A To show that the game is played in the open air
  • B To warn the children about the heat of an Indian summer
  • C To show that the game is played after dark
  • D To explain how the small peg is coloured
Show answer
Answer: To show that the game is played in the open air
Why:

Sky and sunshine place the game outdoors, which is the whole point.

Q14 A friend says this poem is really about winning. What answers her best? advanced
  • A The poem counts the score of every player
  • B The poem names the winner in its last line
  • C The poem lists the rules that decide a winner
  • D The poem speaks of laughter, friends and freedom
Show answer
Answer: The poem speaks of laughter, friends and freedom
Why:

No score or winner appears anywhere in it.

Q15 Assertion: The poem feels joyful rather than tired. Reason: It is full of laughter and freedom, and nobody wants to stop. advanced
  • A Both true, and the reason explains the assertion
  • B Both true, but the reason does not explain it
  • C The assertion is true and the reason is false
  • D The assertion is false and the reason is true
Show answer
Answer: Both true, and the reason explains the assertion
Why:

Both are true, and the reason is the mood of the lines. The ends rhyme and carry the game along.

Important short questions (5)

What two pieces of wood does this game need?

A long stick called the danda and a short peg called the gilli.

What happens to the peg when the stick strikes it?

It shoots up high into the air, and the other players chase it.

How do the players feel while they play?

They feel joyful and free. They laugh together and nobody wants to stop.

Which lines tell us the game is played outdoors?

The lines about the bright blue sky and the golden rays of the sun.

Why is the word sound puzzling in this poem?

Here it does not mean a noise. An older meaning is strong, safe and good.

Long answer questions (2)

Describe what happens in this poem, from the first line to the last, in your own words.

A group of friends comes together in the playground. Someone brings a long stick and a small peg. They count one, two, three, and the striker swings. The peg is hit and it flies high under the blue sky. The others run to catch it, laughing all the while. Nobody gives up and nobody counts the score. The sun shines on them until it is time to go home.

Imagine you are the small peg flying above the ground. Write about what you see below you.

For one moment I am higher than the mango tree. Below me I see eight faces turned up towards the sky. A girl in a red shirt is running backwards with her hands out. A goat is chewing near the wall, and a bicycle leans against it. The school roof looks flat and small from up here. Then the ground comes rushing towards me and the shouting begins.

Flashcards (12)

Which game does this poem describe?
Gilli Danda, an outdoor game played with two pieces of wood.
What is the danda?
The long stick used to strike the peg.
What is the gilli?
The short wooden peg that flies through the air.
Where do the friends meet to play?
In the playground, out in the open.
What does gather mean?
To come together in one place.
What does quit mean?
To give up or to stop.
What does underneath mean?
Below or under something.
Name two feelings the players show.
Joy and freedom.
What does sound mean in the line about the game?
Strong, safe and good, not a noise.
Which word in the poem rhymes with quit?
Hit.
Which word in the poem rhymes with skies?
Flies.
What is Gilli Danda called in English?
Tip-cat.

Play this topic

  • One turn, in order
  • Words and meanings
  • In the poem or not?
  • True to the poem?
  • Unscramble the poem words

Words at Work: Prefixes, Nouns You Cannot Touch and Whose Is It?

Building new words with un and re, sorting nouns by what the senses can reach, and answering the question whose with one short word.

What you will be able to do

  • I can add the prefixes un and re and explain the new meaning.
  • I can sort nouns into ones I can touch and ones I cannot.
  • I can answer the question whose with mine, yours, ours or theirs.

Key points

  • A prefix is a short piece fixed to the front of a word.

  • The prefix un adds the meaning not, as in unsafe and untidy.

  • The prefix re adds the meaning again, as in refill and rebuild.

  • Abstract nouns name feelings and ideas that the senses cannot reach.

  • Possessive words such as mine, hers and ours never take an apostrophe.

Full explanation

A boat that sank

Nikhil's paper boat sank in the drain on its very first trip. He shrugs and says he was unlucky, and that he will rebuild it after tea. His sister listens to the two words. Unlucky. Rebuild. She wants to know what those little beginnings are doing there.

A small piece in front

Un and re are prefixes. A prefix is a short piece that we fix to the front of a word. It never stands alone. Once it is joined on, the meaning of the whole word changes. The root word underneath stays the same.

un- means not

This prefix simply says no. Kind turns into unkind, which means not kind. Safe turns into unsafe. Tidy turns into untidy. Lucky turns into unlucky. Read each one as two pieces and the meaning appears at once.

re- means again

This prefix sends you back for a second try. Fill turns into refill, which means fill again. Build turns into rebuild. Paint turns into repaint. Use turns into reuse. Nikhil will rebuild his boat, which means he will build it once more.

Read it as two pieces

When a long word puzzles you, look for a prefix. Cover the first two letters with your finger. If a whole word is left underneath, you have found one. Unclear becomes un plus clear. Rejoin becomes re plus join.

Nouns you can touch

Nouns name things. A drum, a mango, a ladder, a whistle, a bucket. You can see them. You can touch them. Some of them you can smell or taste as well. Your five senses can reach every one of them.

Nouns you cannot touch

Now try courage. Try hunger, honesty, patience and pride. You cannot hold any of them in your hand. They are real, but they are feelings and ideas. Nouns like these are called abstract nouns.

The five senses test

Here is a quick test for any noun. Ask whether you can see it, touch it, taste it, smell it or hear it. If the answer is yes, it is an ordinary naming word. If every answer is no, the noun is abstract.

A warning about long words

Do not judge a noun by its length. Chessboard is long, but you can touch one. Fear is short, but you cannot. Length tells you nothing. Only the five senses test can sort a noun properly.

Whose is it?

A possessive pronoun answers one question: whose? Mine. Yours. His. Hers. Ours. Theirs. Each one stands on its own and carries the whole answer, so you do not have to name the owner twice.

One word does the work

Look how much shorter a sentence becomes. "The whistle belongs to me" turns into "The whistle is mine." "The bats belong to our team" turns into "The bats are ours." Remember that these words never take an apostrophe.

Why these three matter

Prefixes let you build new words instead of learning every one. Abstract nouns let you name what you feel. Possessive words settle arguments in the playground quickly. Together they make your English shorter, richer and clearer.

Concepts and terms

Prefix

A short piece joined to the front of a word. It cannot stand alone, but it changes the meaning of the whole word.

Abstract noun

A noun that names a feeling, a thought or an idea. You cannot see, touch, taste, smell or hear it.

Possessive pronoun

A word such as mine, hers or ours that answers the question whose. It stands alone and takes no apostrophe.

Watch out!

Myth or fact?

Case Study

Scenario:

The class is writing rules for the games cupboard. Their first rule says: do not leave the bat out. Faiz suggests a shorter way. Return the bat and rewind the rope. He points out that re means doing a thing again. Then Nita adds a rule about care. Do not be unkind about a poor shot. The class notices that un turns a word into its opposite. Kindness and fairness go on the list next, and nobody can hold either of them. The class keeps a count for two months. Eleven things went missing in March. After the rules went up, only two went missing in April.

Analysis:

Re and un are small pieces that change a whole word. Kindness and fairness name things nobody can touch, and they still went on the cupboard door.

Activity:

Write six rules for a cupboard or shelf at home. Use one word beginning with re and one beginning with un.

Try it at home: the word builder

Title:

Build a word in two pieces

What You Notice:

Some pairs make real words and some do not. Un joins far more roots than re does.

Did you know

English has dozens of prefixes, but un is the one used most often of all.

The word abstract comes from a Latin word that means drawn away.

Memory tricks

What un and re do — UN says no, RE says go again — Un turns a word into its opposite. Re sends the action back for a second try.

Practice MCQs with answers (15)

Q1 Add the prefix un to kind and you get ____. beginner
  • A unkind
  • B rekind
  • C kindly
  • D kindness
Show answer
Answer: unkind
Why:

Un adds the meaning not, so unkind means not kind.

Q2 To fill something a second time is to ____ it. beginner
  • A unfill
  • B prefill
  • C refill
  • D overfill
Show answer
Answer: refill
Why:

Re adds the meaning again.

Q3 This whistle belongs to me, so it is ____. beginner
  • A my
  • B mine
  • C me
  • D mines
Show answer
Answer: mine
Why:

Mine stands alone and answers the question whose.

Q4 The prefix re means ____. intermediate
  • A not
  • B before
  • C after
  • D again
Show answer
Answer: again
Why:

Reuse means use again and repaint means paint again.

Q5 Courage is a noun that you cannot ____. intermediate
  • A touch
  • B spell
  • C write
  • D say
Show answer
Answer: touch
Why:

Courage is real, but no sense can reach it.

Q6 Consider these statements about prefixes and possessives. I. The prefix un adds the meaning not. II. The prefix re adds the meaning not as well. III. Possessive words such as mine and hers never take an apostrophe. Which statements are correct? advanced
  • A I and II only
  • B II and III only
  • C I and III only
  • D I, II and III
Show answer
Answer: I and III only
Why:

I and III are correct. II is not: re adds the meaning again, as in refill and rebuild.

Q7 Which line uses the possessive word correctly? intermediate
  • A The blue skates near the gate are her's.
  • B The blue skates near the gate are hers.
  • C The blue skates near the gate are she's.
  • D The blue skates near the gate are her.
Show answer
Answer: The blue skates near the gate are hers.
Why:

Hers takes no apostrophe and stands on its own.

Q8 Which statement about a prefix is true? advanced
  • A A prefix is added at the end of a word.
  • B A prefix changes a word into a number.
  • C A prefix is a whole word that can stand alone.
  • D A prefix goes in front and changes the meaning.
Show answer
Answer: A prefix goes in front and changes the meaning.
Why:

Un and re are both fixed to the front of a root word.

Q9 Match each word with its meaning. 1. unsafe 2. repaint a. paint again b. not safe Which match is right? intermediate
  • A 1-b, 2-a
  • B 1-a, 2-b
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Un means not and re means again.

Q10 Match each noun with its group. 1. patience 2. ladder a. you can touch it b. you cannot touch it Which match is right? intermediate
  • A 1-a, 2-b
  • B 1-b, 2-a
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Patience is a feeling; a ladder is a thing.

Q11 Match each owner with the right word. 1. it belongs to us 2. it belongs to them a. theirs b. ours Which match is right? advanced
  • A 1-a, 2-b
  • B 1-a, 2-a
  • C 1-b, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Ours goes with us and theirs goes with them.

Q12 Why is hunger called an abstract noun? intermediate
  • A Because the word is longer than most other nouns
  • B Because you can feel it but never touch it
  • C Because it always comes before a meal
  • D Because it can be spelt in two ways
Show answer
Answer: Because you can feel it but never touch it
Why:

No sense can reach hunger, though everybody knows it.

Q13 Why does the prefix un change a word so completely? advanced
  • A Because it turns the word into a question
  • B Because it makes the word sound much longer
  • C Because it adds the meaning not to the word
  • D Because it moves the word to the end
Show answer
Answer: Because it adds the meaning not to the word
Why:

Kind and unkind are opposites, and un alone did that.

Q14 Ishan wrote that the bat is her's. What is wrong with his line? advanced
  • A The sentence needs a question mark at the end
  • B The word bat should be written with a capital
  • C The sentence should begin with the word whose
  • D The word her's should carry no apostrophe at all
Show answer
Answer: The word her's should carry no apostrophe at all
Why:

Possessive pronouns such as hers are written without the mark.

Q15 Assertion: An abstract noun cannot be touched. Reason: It names a feeling or an idea rather than a thing. advanced
  • A Both true, and the reason explains the assertion
  • B Both true, but the reason does not explain it
  • C The assertion is true and the reason is false
  • D The assertion is false and the reason is true
Show answer
Answer: Both true, and the reason explains the assertion
Why:

Both are true, and the reason is the test. Courage and sadness are real without being solid.

Important short questions (5)

What does a prefix do to a word?

It joins the front of the word and changes its meaning.

Add un to two words and give the new meanings.

Untidy means not tidy. Unsafe means not safe.

What is an abstract noun? Give one example.

A noun that names a feeling or an idea, such as courage.

Rewrite with one short word: The kite belongs to them.

The kite is theirs.

Why can length not tell you whether a noun is abstract?

Chessboard is long and can be touched. Fear is short and cannot be.

Long answer questions (2)

Explain what the prefixes un and re do, and give two examples of each.

A prefix is a short piece joined to the front of a word. It cannot stand on its own, but it changes what the whole word means. The prefix un adds the meaning not. Tidy becomes untidy and safe becomes unsafe. The prefix re adds the meaning again. Fill becomes refill and build becomes rebuild. Reading a long word in two pieces often shows you its meaning at once.

Sort these into two groups and explain your rule: drum, patience, mango, pride, ladder, honesty.

My first group is drum, mango and ladder. I can see them and touch them, and I can even taste a mango. My second group is patience, pride and honesty. These are real, but no sense can reach them. They are feelings and qualities, so we call them abstract nouns. My rule is simple. If the five senses cannot find it, the noun is abstract.

Flashcards (12)

What is a prefix?
A short piece fixed to the front of a word.
What does the prefix un mean?
Not.
What does the prefix re mean?
Again.
What does unlucky mean?
Not lucky.
What does rebuild mean?
To build something again.
What is an abstract noun?
A noun that names a feeling or an idea.
Give three abstract nouns.
Courage, hunger and honesty.
How do you test whether a noun is abstract?
Ask whether you can see, touch, taste, smell or hear it.
Is chessboard an abstract noun?
No. It is long, but you can touch one.
What question does a possessive pronoun answer?
Whose?
Name four possessive pronouns.
Mine, yours, ours and theirs.
Why is her's always wrong?
Possessive pronouns never take an apostrophe.

Play this topic

  • Add the right prefix
  • Can you touch it?
  • Whose is it?
  • New word, new meaning
  • Word work sprint

Speak, Listen and Write about Games

Explaining a game in five clear parts, showing with your body that you have understood, using a dictionary, and turning a jumble of words into a proper question.

What you will be able to do

  • I can describe a group game in five clear parts.
  • I can turn a jumble of words into a proper question.
  • I can find twin letters and pick out the odd word in a set.

Key points

  • Describe a game by its name, place, number of players, materials and rules.

  • Give the aim first, because the rules only make sense after it.

  • Words such as first, next, then and finally keep instructions in order.

  • A question needs a capital letter, the right word order and a question mark.

  • Twin letters are two of the same letter side by side, as in gilli and kettle.

Full explanation

Nobody could explain it

Two new girls join Class 5 in June. At break they watch the others play. Then one of them asks a simple question. How do you play this? Six children begin at once, all talking over each other. After two minutes the new girls still have no idea what to do.

A game in five parts

Describing a game is easy if you keep to five parts. Its name. Whether it is played indoors or outdoors. How many players it needs. What you need to play it. Last, the rules, with one line about staying safe.

Begin with the aim

Before any rule, say what a player is trying to do. Send the peg as far as you can. Reach the last square without stepping on a line. Once your listener knows the aim, every rule after it makes sense.

Listening with your body

Sometimes the best answer is not a word. Your teacher says swing and hit, and you mime a swing. She says shade your eyes, and your hand goes to your forehead. Acting it out proves that you understood.

One step at a time

Instructions come in an order. First, mark the circle. Next, place the peg across it. Then, tap one end. Finally, swing. The little words first, next, then and finally hold the whole set together.

Meeting a new word

When a word stops you, open a dictionary. Words there sit in alphabetical order, so look at the second letter and the third. Read the meaning, then read your own sentence again. A word often has more than one meaning, so pick the one that fits.

From a jumble to a question

Word order matters. Take these words: land did where the gilli. Put the question word first, then the helper, then the doer, then the rest. You get: Where did the gilli land?

Three checks for a question

Check three things before you stop. A capital letter on the first word. The right order of words. A question mark at the end. Read it aloud too, because your voice naturally rises at the end of a question.

Twin letters

Look at the word gilli. Two letter l's sit side by side. English is full of such twins. Summer and hammer have twin m's. Kettle and bottle have twin t's. Grass and lesson have twin s's. Carrot and mirror have twin r's.

The odd one out

Some questions ask you to find the word that does not belong. Look at huge, enormous and tiny. The first two mean the same. Tiny means the opposite, so tiny is the odd one out. Read all three before you choose.

Writing the rules down

Write rules as short numbered lines, one action to each line. A player who is standing in the sun will not read a paragraph. Add a safety line at the end, such as: keep well behind the striker.

Speak, listen, write

These three skills let a game travel. You speak, and your friend learns it today. You listen, and you learn hers. You write, and a child you never meet can play it next year from your card.

Concepts and terms

Giving instructions

Telling someone how to do something, step by step and in order, with the aim named before the rules.

Using a dictionary

Looking a word up where words sit in alphabetical order, then choosing the meaning that fits your own sentence.

Word order in a question

A question usually runs question word, helper, doer, rest. Where did the gilli land? is built exactly that way.

Watch out!

Myth or fact?

Real world: the games card box

Scenario:

The youngest children at a school in Bhubaneswar had nothing to do at break. Class 5 decided to help. Over one week they asked grandparents and neighbours about the games they had played as children, and wrote down six of them. For each game they made a card. The card gave the name, whether it was indoors or outdoors, the number of players, the things needed and four short rules. Each card ended with one safety line. They measured a corner of the field and marked two circles with chalk. Every Friday two of them now run a games hour for Class 1, using the cards. Three of the games had almost been forgotten in that town.

Analysis:

Speaking to elders, listening carefully and writing clearly turned fading games into something a five year old can play today.

Activity:

Ask an older person at home about a game they played as a child. Make a card for it with the five parts and a safety line.

Did you know

A dictionary sorts words by the second and third letters too, not just the first.

Rule cards for playground games are often kept short enough to read standing up.

Memory tricks

The five parts of a game description — N-P-P-M-R: Name, Place, Players, Materials, Rules — Name the game, say where it is played, how many play, what it needs, and the rules with a safety line.

Practice MCQs with answers (15)

Q1 Every question you write must end with a ____. beginner
  • A full stop sign
  • B comma
  • C question mark
  • D dash
Show answer
Answer: question mark
Why:

The mark tells a reader that you are asking, not telling.

Q2 To find the meaning of a new word, look it up in a ____. beginner
  • A diary
  • B dictionary
  • C directory
  • D calendar
Show answer
Answer: dictionary
Why:

A dictionary holds words in alphabetical order with their meanings.

Q3 The word su____er, the hottest season, needs the twin letters ____. intermediate
  • A mm
  • B nn
  • C rr
  • D tt
Show answer
Answer: mm
Why:

Summer carries two letter m's in the middle.

Q4 Before you explain how a game is played, first give its ____. beginner
  • A price
  • B colour
  • C weight
  • D name
Show answer
Answer: name
Why:

The name comes first, then the place, players, materials and rules.

Q5 Words such as first, next and then show the ____ of the steps. intermediate
  • A order
  • B colour
  • C sound
  • D spelling
Show answer
Answer: order
Why:

They act as signposts through a set of instructions.

Q6 Which line below is written as a proper question? intermediate
  • A Where the players stand at the start.
  • B Where do the players stand at the start?
  • C The players stand where at the start?
  • D Do where the players stand at start?
Show answer
Answer: Where do the players stand at the start?
Why:

Question word, helper, doer, rest, and then the mark.

Q7 Which sentence about describing a game is true? beginner
  • A You should leave out the number of players.
  • B You should describe only how the game looks.
  • C You should give the rules and one safety point.
  • D You should never mention what the game needs.
Show answer
Answer: You should give the rules and one safety point.
Why:

A safety line belongs with the rules in every description.

Q8 Which statement about a dictionary is true? advanced
  • A It lists words in the order they were invented.
  • B It lists words from the longest to the shortest.
  • C It lists words by how often people say them.
  • D It lists words in alphabetical order.
Show answer
Answer: It lists words in alphabetical order.
Why:

That is why you must look at the second and third letters too.

Q9 Match each word with its twin letters. 1. carrot 2. kettle a. tt b. rr Which match is right? intermediate
  • A 1-b, 2-a
  • B 1-a, 2-b
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Carrot has twin r's and kettle has twin t's.

Q10 Match each word with the one that means the opposite. 1. ancient 2. gentle a. rough b. modern Which match is right? intermediate
  • A 1-a, 2-b
  • B 1-b, 2-a
  • C 1-a, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Ancient is the opposite of modern, and gentle of rough.

Q11 Match each part of a question with its example. 1. question word 2. helper a. did b. where Which match is right? advanced
  • A 1-a, 2-b
  • B 1-a, 2-a
  • C 1-b, 2-a
  • D 1-b, 2-b
Show answer
Answer: 1-b, 2-a
Why:

Where is the question word and did is the helper.

Q12 Why should a set of rules be written in short numbered lines? intermediate
  • A Because numbers make the rules sound more important
  • B Because a paragraph is hard to follow while playing
  • C Because short lines use less ink than long ones
  • D Because every rule book must have exactly ten rules
Show answer
Answer: Because a paragraph is hard to follow while playing
Why:

A player standing in the sun needs one action to a line.

Q13 Consider these statements about explaining a game. I. The aim of a game is given before its rules. II. First, next, then and finally are question words. III. Twin letters are two of the same letter side by side. Which statements are correct? advanced
  • A I and II only
  • B II and III only
  • C I and III only
  • D I, II and III
Show answer
Answer: I and III only
Why:

I and III are correct. II is not: those four are ORDER words, and they keep instructions in sequence.

Q14 A friend gives you the rules but forgets the aim. Why is that a problem? advanced
  • A The game will then need far more players
  • B Rules should always be written after the aim
  • C A game with an aim is harder to play
  • D The rules make no sense without a goal
Show answer
Answer: The rules make no sense without a goal
Why:

Until you know what you are trying to do, the rules are only noise.

Q15 Assertion: The rules of a game make no sense until the aim is known. Reason: A rule only tells you what you may do towards the aim. advanced
  • A Both true, and the reason explains the assertion
  • B Both true, but the reason does not explain it
  • C The assertion is true and the reason is false
  • D The assertion is false and the reason is true
Show answer
Answer: Both true, and the reason explains the assertion
Why:

Both are true, and the reason is why the aim comes first. Without it the rules are just a list of bans.

Important short questions (5)

Name the five parts of a good game description.

The name, the place, the number of players, the materials and the rules.

Why should the aim come before the rules?

Until a listener knows what a player is trying to do, no rule makes sense.

Arrange these into a question: land did where the gilli.

Where did the gilli land?

Give two words with twin letters and mark the twins.

Kettle has twin t's. Mirror has twin r's.

Which word is the odd one out and why: swift, rapid, slow?

Slow, because the first two mean fast and slow means the opposite.

Long answer questions (2)

Describe a group game you enjoy, using all five parts of a game description.

My game is called Kho Kho. It is played outdoors on a flat ground. Two teams of nine players each take part. All you need is a line of chalk and two poles. One team sits in a row while a chaser tries to touch the runners. A player who is touched is out, and the teams swap after a fixed time. Keep your feet clear of the seated row so that nobody trips.

Two new classmates want to learn Gilli Danda. Write what you would say to them.

First I would give them the aim. A player sends the small peg as far as possible. Then I would show them the two pieces of wood. I would name each one. Next I would mark a circle on the ground. I would lay the peg across it. A tap makes it jump, and then I swing. Finally, everyone else must stand well behind me.

Flashcards (12)

Name the five parts of a game description.
Name, place, number of players, materials and rules.
What should you say before you give any rule?
The aim, which is what a player is trying to do.
Which words keep instructions in order?
First, next, then and finally.
How are words arranged in a dictionary?
In alphabetical order, by the first letter and then the next ones.
What is the usual order of words in a question?
Question word, helper, doer, then the rest.
Name the three checks for a written question.
A capital letter, the right word order and a question mark.
What are twin letters?
Two of the same letter standing side by side in a word.
Give two words with twin t's.
Kettle and butter.
Give two words with twin m's.
Summer and hammer.
Which is the odd one out: huge, enormous, tiny?
Tiny, because it means the opposite of the other two.
How should rules be written down?
As short numbered lines, one action to each line.
Why show with your body that you have understood?
Acting out what you hear proves that you followed it.

Play this topic

  • Twin letter pairs
  • Explain a game, step by step
  • Question or statement?
  • Sense about words
  • Unscramble the writing words

Class 5 English Chapter 7 — frequently asked questions

What two pieces of wood does this game need?

A long stick called the danda and a short peg called the gilli.

What happens to the peg when the stick strikes it?

It shoots up high into the air, and the other players chase it.

How do the players feel while they play?

They feel joyful and free. They laugh together and nobody wants to stop.

What does a prefix do to a word?

It joins the front of the word and changes its meaning.

Add un to two words and give the new meanings.

Untidy means not tidy. Unsafe means not safe.

What is an abstract noun? Give one example.

A noun that names a feeling or an idea, such as courage.

Name the five parts of a good game description.

The name, the place, the number of players, the materials and the rules.

Why should the aim come before the rules?

Until a listener knows what a player is trying to do, no rule makes sense.

Arrange these into a question: land did where the gilli.

Where did the gilli land?

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